A team that can beat Hyper Offense in regulation E
Do you like using hyper offense teams? Or are you more on the non-hyper offense train? If you don’t like seeing hyper offense everywhere and want to try something different, a bit unconventional, perhaps fun, that can beat hyper offense, I can assure you this article is a must-read!
Before we start, it’s very important to mention that I cannot guarantee you’re always going to beat HO teams with this team, since as with any competitive battle in this game, that would come down to your own skills and your opponent’s skills, but this team will definitely give you a lot of useful tools that can help you in that purpose.
I used Chien-Pao, Landorus-T, Iron Hands, Volcarona, Kingambit and Sinistcha at LAIC 2024 to finish top 32. This team has given me a total of 446 CPs during October and November, factoring my locals and LAIC, so let’s find out what makes this team good in the current Regulation E format.
Let’s begin from the beginning. How did I start building this team and why did I pick these specific Pokémon? I built this team because I wanted to have strong options into HO teams, which I knew were going to dominate most official events.
The starting point for the team was the combination of Chien-Pao and Iron Hands. This duo is something I had already used to finish top 8 at Curitiba Regionals in the regulation D format and, in my opinion, the core is very good against most tailwind HO teams because of the combination of attributes they have, so let’s break them down.
The teambuilding process
This Pokémon has amazing offensive capabilities that no other Pokémon in the game has. There are quite a few attributes that make this Pokémon a really powerful option into HO teams:
- Two extremely good offensive types like Ice and Dark. Ice being amazing into Tornadus and Rillaboom while dark being just very spammable since few things resist it.
- Access to a powerful STAB priority move in sucker punch.
- A very powerful ability in ‘Sword of Ruin’ combined with its very good attack stat.
- Amazing speed tier that allows it to outspeed most relevant Pokémon in the metagame.
- Access to sacred sword giving it perfect neutral coverage, this is particularly good into common HO members like Arcanine-H, Chi-Yu or Urshifu Single Strike.
The main downside of Chien-Pao is its average bulk, but nothing that a Focus Sash cannot fix. In fact, focus sash is also an amazing offensive item on Chien-Pao in my opinion, which I prefer more than life orb because it allows it to stay on the field for longer, exerting even more pressure to the opponent because of how difficult it can be for them to KO Chien-Pao when considering the fact that it might KO their Pokémon first (specially when paired with physical partners that can take advantage of its ability) and even if they survive the turn, they need to attack Chien-Pao twice, which is not an easy task if the Chien-Pao user plays it correctly (timing correctly the protects and switches).
Chien-Pao has been seen almost always next to Dragonite or Urshifu, because of the outstanding combined power they get thanks to the Sword of Ruin ability, but I was very curious in trying a stand-alone Chien-Pao because I really like the Pokémon individually. When you think about PaoNite or PaoUrshifu combos, usually the spotlight is on the other pokemon and not on Chien-pao itself, and people can tend to think Chien-pao is just there for the ability, but I was convinced it was not the case and wanted to try it out myself. Also, I personally don’t like Dragonite that much this generation because of how one-dimensional it can be so I was convinced I didn’t want to add it to my team. On the other hand, Urshifu is a different story for me since I do like it a lot (I had it on my Curitiba regionals top 8 team), but this time I decided to pass on it and try different things for the team.
Chien-Pao’s Sword of Ruin ability encourages the user to add physical attackers to the team to take full advantage of its utility, so it is a very straightforward decision to make, however, keep in mind Sword of Ruin can be a double-edge sword because of your own Pokémon also having their defense lowered, so one of the best ways to mitigate that negative aspect of the ability is having the speed on your side, so that way your opponent has less chances to take advantage of your own ability by having to move second or even not move at all. I’ll elaborate more about this later in the article.
Iron hands is one of the best generation 9 Pokémon added to the game. This Pokémon can take hits extremely well due to its outstanding bulk and great typing combination. It has a lot of useful attributes that can be used to beat HO. Let’s break them down:
- Acces to fake out
- Fighting and electric combination is a great offensive typing that gives it solid STAB options into Urshifu, Tornadus, Arcanine-H, Chien-Pao, Chi-Yu (very common HO Pokémon)
- Access to Heavy Slam as a coverage option is amazing to OHKO Flutter Mane
- Extremely good bulk means that it won’t die that easily into most HO moves and can threaten a OHKO in return to almost every common Pokémon present in HO teams
- Great recovery option in Drain Punch to make it even more difficult for HO teams to get rid of it
- Can pick its Tera type