Access to the most comprehensive collection of educational content for CS:GO
Welcome to NBK's GamerzClass! Nathan "NBK" Schmitt has been working in esports for more than ten years and has been playing competitive Counter-Strike since the age of 14. In this 35 episode coaching masterpiece, you will learn the philosophy of the supportive/lurker position and how to be proactive to come out on top in every situation.
Being a great support player includes making space for your teammates, setting them up for success, taking the initiative, drawing the attention of the enemy team. In this episode, NBK details the general concept of what it means to be a support player in Counter-Strike.
In this episode, Nathan "NBK" Schmitt dives into the specifics of what it means to be a support while playing on the T-side. There are three main components: communication, information, and selflessness.
In this episode, NBK introduces the Lurker Position and explains the support role in Counter-Strike. The key to a great player in this role is finding the right balance between aggression and information gathering.
Sieging apartments as T-side on Inferno is a challenging task, but with the use of a few molotovs, smokes, or flashbangs, you can create openings that put you in favorable positions to win the duel and take out the defenders of the site.
In this episode, NBK analyzes a couple of rounds from his game against Grayhound Gaming. He explains the decision-making process behind the plays and how his team managed to get successful plants on A site.
On Mirage, playing as a lurker will usually mean that you have to act at the very beginning of the round because that's when you will have the most impact. In this episode, Nathan "NBK" Schmitt goes in-depth into the lurker role on A-site: Mirage when playing on the terrorist side.
Showing yourself early without actually engaging can be a powerful trick that will force the enemy to use their utility and call for backup. In this episode, Nathan "NBK" Schmitt analyses a demo of his team playing against HellRaisers on Mirage.
In this episode, NBK explains how to play t-side mid on Vertigo on a theoretical level because the map isn't played that often in competitive because of it being relatively new compared to the other maps.
NBK walks us through round 20 of the match and tells us what is going through his mind, how he uses what happens in the game to gather information, and then makes a decision based on that information that leads to him successfully planting and winning the 1v1
Changing the angle you peak while rushing straight into underground will give you a significant advantage as the enemy awp´er will have to get out quite a lot to have a wide-open view. In this episode, NBK goes over the mindset, mind-games, and the utility you can use on Overpass Underground.
In this episode, NBK exemplifies the concepts of communication & information explained in the previous episode. He does so by analyzing a demo played against Team Spirit.
Dust II is one of the most played maps in public games, and this episode covers the must-know grenade tricks that guarantee you the advantage. In this episode, NBK dives into how to play on Dust II as Terrorist when wanting to go towards the A-site on long.
In this episode, NBK analyses some rounds from another game versus Team Spirit, but this time on Dust II. Paying attention to details is very important in Counter-Strike. Shooting through walls or doors and noticing blood behind means somebody was there previously.
In this episode, NBK shows us all the options that are available in the Lobby area of Nuke, because that's where you will be most often as the lurker.
As shown in the previous episode, NBK breaks the door in every round we look at and applies constant pressure, drawing enough attention to him to let his teammates rotate and secure enough kills.
The keys to becoming a better lurker and support player are communication, selfless-ness, and information. Going into every round, you should try to have an idea of what you want to do and stick to it. Then, once you have that in your mind, let everybody know what it is so that they can adjust accordingly.
The upcoming episodes will talk about taking effective initiatives, proper utility usage, setting up your team for success when playing on the counter-terrorist side, and how to get the most out of any situation based on what resources you have.
In this episode, Nathan "NBK" Schmitt goes into the specifics of what it means to be a support while playing on the CT-side. He gives concrete examples of how to use utility, take the initiative, and be versatile.
In this episode, NBK dives deep into what makes a good CT side defense, how to create diversity and different defense options, so you can play around your strengths and be as efficient as possible.
There are many angles and positions the Pit player can adopt, but the most important thing is never to play alone, and always try to bait the enemy in a crossfire. The terrorists are at a disadvantage when they have to cover multiple angles and if they don't know where to peak.
The key to a great defense is to bait the terrorists into a position where they are being shot at from multiple directions. In this episode, Nathan "NBK" Schmitt analyses a demo from a game against Grayhound Gaming, where he plays CT A site.
There are two ways to play this side of the map, and both of them are very effective. You can be aggressive and push apartments with a smoke and molotov and ask for a flash as you push. In this episode, Nathan "NBK" Schmitt explains the B bombsite on Mirage.
In this episode, Nathan "NBK" Schmitt analyzes several rounds from a game against HellRaisers were he will go through what he did right and what he did wrong.
The main idea behind Vertigo Mid as CT is to be very open and reactive to what the enemy is doing because there are a lot of different possibilities on this map, and it is doubtful that the opposing team will repeat the same strategies over and over.
In this demo, NBK also shows you once again how changing your tendencies and implementing variation can easily win you rounds here and there. By playing the first few rounds passively, it means that when he decides to push forward and be aggro, he takes the enemy by surprise and easily wins the round.
Playing A-site on Overpass is slightly different than the other maps for the lurker position because it requires the right balance of a lot of the things that a great anchor player is supposed to do. In this episode, NBK will show you precisely what that means.
In this episode, NBK explains several rounds from their match against Astralis on Overpass and how he made the most out of it while playing A. Finding the perfect balance between playing aggressive, fishing for information, being annoying, and using utility to delay the enemy is crucial to being a great player on Overpass.
In this episode, NBK talks about how to play B bombsite on Dust 2. The main components of playing this map will be team play and grenade usage.
It’s important to give directions, and once you go down a path, you should follow it through entirely. In this first round, NBK shows how indecisiveness costs them the site, but luckily not the round. In this episode, NBK goes through the principles explained in the previous episode.
The ramp is a crucial part of the map, and if you lose control of it, it will be difficult for your teammates to retake the position. Therefore it is vital that you get the most out of it and either stop, get an early kill or fall back with the information.
In this episode, NBK provides an in-depth analysis of what makes for excellent Nuke ramp plays on the counter-terrorist side. The game is a close one against NRG that goes into overtime.
As versatility is essential, you've also noticed that a lot of positions can and should be played with multiple weapons. In this episode, NBK goes over some of the exercises that you can do to practice getting better as an anchor when playing the CT side.
Make sure everybody in the team is on the same page, and more than that, everybody is going in the same direction. Communication outside of the game is just as important as in the game to make sure you satisfy everybody and keep them in a positive environment.
Thank you so much for taking this course and following it through to the end! We hope you've enjoyed the course and start seeing progress in your gameplay and become a better CS:GO player. Getting better at this game is hard work and does not happen overnight - that is not the intention of this course.