Play CS:GO like a pro and take your career to the next level, with this CS:GO MasterClass.
Welcome to Snappis In-Game leader CS:GO course. Snappi talks about the different learning objectives in the course and further explains how you can increase your learning.
In this episode, Snappi shares his thoughts on what it takes to become an in-game leader, and what it takes to succeed as one.
You need to know all the roles of your strategy; you should know all grenades and the like to always cover for the deficiencies of a teammate. This are just some of the things you need to know as an In-Game leader.
In this episode, Snappi goes over how to execute a site, but also how to build default tactics on the different sites and so on.
People generally tend to overthink the pistol round. Players barely have any utility to work with, and as such it’s hard to establish a proper setup. In this episode, Snappi shares his thoughts on the t-side pistol round.
First of all, you need to take a look at the roles and decide who is going to play what such as a lurker, support player, and map control. Snappi will in this episode talk about how you can build a team from scratch.
You need to know about the key smokes and flashes for mirage to gain a foothold on the map and gain an advantage. In this episode, Snappi talks about the default strategy on mirage.
Banana control is vital to your chances of winning the game, this will keep the CT’s guessing whether or not you will go B or A.In this episode, Snappi talks about the default strategy on inferno.
Not only is the banana control important, but there are still two other critical parts of the map, these being aps and top mid. In this episode, Snappi talks about the different executes on inferno.
In this episode, Snappi talks about the default strategy on Nuke. Nuke is a little different from other maps which are about map control, while Nuke is mostly about baiting the rotations to get on to A side.”
Train is quite different from the other maps. On Train, you get given most of the map control from the start. In this episode, Snappi talks about the default strategy on Train.
In this episode, Snappi talks about late-round execute which is when the CT starts to run low on utility to stop a possible execute.
Explosive plays are useful whenever the CT is holding on to their utility. Most of the time, the CT can shut down a normal execute just by smoking and maybe even moloing you.
In this episode, Snappi explains in detail how to build and structure a CT side. You need to pick the right spots for your teammates' playstyle. Place a support player in a more defensive spot and an aggressive player in a more open spot where they can shine and be confident.
Having your AWP player going B site on mirage is a good way to keep the T’s away from B. In this episode, Snappi dives into how to utilize and build a CT side with structure and setups like passive and aggressive setups.
In this episode, Snappi talks about how to gain banana control as CT and how to catch the Terrorists off guard to deal as much utility damage as possible in the process.
Whenever you want to gain control over long A, you should always have the person spawning closest to A long go there. This person will always be able to molly hut without getting caught out.
In afterplant situation using crossfire as a way to keep your enemy away from the site in the afterplant situation is a useful way to drag the time out. You can use your teammates as bait to get a proper crossfire going.
In this episode, Snappi provides tips on how to retake B site on dust2, which is considered to be one of the hardest sites to retake in the game.
You will need perfect timing to make your lurker perfect. If you're too slow, you won't get anything out of it. If you're too fast, you will likely end up dead. In this episode, Snappi explains how the lurker can take advantage of chaos within a round.
Reviewing your opponent’s demo will give you an idea of what will happen when an execute is about to happen. In this episode, Snappi explains how to analyze an opponent and set up a counter.
Whenever you review a demo, you must look out for your opponent's general strategies. Doing this will make it easier to predict where your opponent could be heading and what they are doing. Demo review is key to become a better player.
In this episode, Snappi explains how to analyze your team, catch mistakes, and reevaluate what you did wrong and what you can improve on in the future.
In this episode, Snappi brings his course to a close and thanks to you for watching. Remember Counter-Strike is not only about dedication, but also about practical training. Snappi gives his last thoughts and overall principles.