Tom Clancy's Rainbow Six Siege

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How to Defend in Rainbow 6
In this article, we will be covering up: - Unpredictability - Types of holding - Ranked hold - Turtle hold - Spiderweb hold (or Onion) - Differences between the holds - Summary & Exercises Unpredictability The key to winning any round is to be unpredictable. If opponents expect you to do something, whether you are predictable in a gunfight (always peeking at the same time, using the same "time-intervals", always switching stance from standing to crouching, etc.), or you are following just a general norm - you are putting yourself at a slight disadvantage. Why is it that new players have a hard time getting into the game, or why is it that you are having a hard time playing a map that just got released? One of the reasons you have a hard time is due to not knowing what will the opponents do. When you expect something to happen, you know how to deal with it. Just a quick example, if I know that defenders will be playing above the objective, then I know how to push the objective - from above. NOTE: There are different ways to hold the floor above, so even if I know my first step, I might not know the following steps, and this is what we'll cover in the article. We will make sure that your opponents will never know your next move (macro-speaking, we will not talk about how to have consistency in the unpredictable play in micro-plays. That's one of many reasons why some of my students have a giant jump after a session, sometimes even from gold to
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Tom Clancy's Rainbow Six Siege
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