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Essentials of Joker

Super Smash Bros. Ultimate
Super Smash Bros. Ultimate
7 Sessions 7 hours $140

Joker is one of the most elusive and intricate characters in Ultimate, and with quarantine restricting us to wifi for a year and some change, he has began to see slightly lower usage. However, he's still widely regarded as both a top 5 character and one of the most skill expressive characters in the game. His high apm requirements, fast tools, precise hitboxes, and explosive punish game make him an incredibly fun character to both play as and watch. Joker is also one of the characters in the game who is best at allowing players to take hold of making their playstyle their own. He can be played in a myriad of ways, all with their own utilities and positives. If you're looking to pick up the phantom thief, struggle at fighting him and want to better understand the matchup, or even if you've already settled on playing Joker and want a refresher or second opinion on your gameplay or thoughts, this training plan is for you. Specifics covered: -Moveset utility/fluidity, both in a vacuum and as a complete unit -Movement and how to effectively use it -Gun/Eiha use -Tether use and mixups -Combo routes and covering DI/SDI -Kill confirms -Stage choices -How to manage Arsene + his meter as well as possible

Sessions Overview

Moveset Utility, Movement, and Gun Use

1 hour

The core aspect of learning any character is understanding how the character's tools function both as a unit and individually in a vacuum and being able to readily apply them. This 90 minute lesson will allow us to assess your move usage, overall positioning, and how these positions may change from matchup to matchup.

Tether Use, Recovery Mixups, and Navigating Disadvantage

1 hour

Navigating disadvantage is something every character has to do, but Joker has some incredibly niche options that allow him to gracefully find his way back to safety or even reversal the opponent no matter where. This module will cover the ins and outs of landing, getting off ledge, and recovering from a variety of angles specifically as Joker.

Introduction

1 hour

This will be the first meeting to talk about your current understanding of the character and establish what we should do as a duo to help you better learn for the following sections. Getting time to understand where you're coming from with the character allows me to give the best advice possible and allows me to better prepare myself for the future modules with you.

Stage Choices

1 hour

Stage choices are ultimately a matchup specific concept, but understanding your tools on them can mean the difference between a set win and a set loss. This lesson focuses on what Joker can do on each stage, and why it does or doesn't benefit him, as well as when.

Combo Routes, Catching SDI/DI, and Kill Confirms

1 hour

This session focuses on the one part of the game which everyone loves- and one that Joker possesses one of the best of- advantage state. We'll go over what strings to prioritize, what percents they work at, and how we can further increase our damage as well as get more creative in our combos and advantage.

Conclusion

1 hour

Managing Arsene, His Meter, and Yourself

1 hour

Something many Joker mains don't realize is how much control that they actually have over Arsene and how much he impacts the game. In this session, we will talk about some Arsene specific strings and setups, as well as how to manage both his meter and yourself as you learn when the right times are to commit both with and without Arsene.

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