Intro (@Cross_Aii)
The new starter decks came out, and we have an entire brand new set to explore, this means we are officially in a new format! Things have been a bit stale with OP08 basically being OP07+, and even OP08.5 felt like the same triangle, from before RP Law was banned.
It may sound a bit ironic for me to be talking about freshness, as this is a Lucci guide. BUT HEAR ME OUT, due to there being a significant change in meta(shoutout starter decks & OP09), the Lucci deck is seeing some interesting changes.
Rather than all Lucci decks almost being the same, there is now at least one new version of the deck to start looking at:
Uta Build
|Enies Lobby was banned, but this card can play a similar role if placed early!|
Even aside from this Uta build, there are differences of opinion on adding cards like Soap Sheep(which has traditionally been considered a meme card), Hina(a card that has no been very popular since Sakazuki’s ban), 5-Cost Kaku, 9Kaido, etc.
I think it’s always exciting to rebuild black decks when there’s a meta change. We may all end up back on the same Lucci deck, but the process of getting to the best Lucci build will be fun.
PublishedFebruary 07, 2025
6 chapters43m of Content
9 studentsalready sharpening their skills
Chapter overview
Chapter 1
1. Why Lucci?
11mins
Chapter 2
2. What separates good and bad Lucci players?
6mins
Chapter 3
3. Controversial Lucci Card Choices (I wanted to dedicate a section to this)
The Ultimate One Piece Card Game Guide LethalThe following article is a section from The Ultimate One Piece Card Game Guide, brought to you by Kai and Cross on the Caliber Team.
Lethal
This is a subsection in the category ‘Attacking.’
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After reading this section, you will be able to:
Know when to go for Lethal
Spread your Don!! effectively to maximize the opportunity for Lethal
Outline
1.1When to go for Lethal
1.1.1 Do I need to go for Lethal?
1.1.2 Is it viable to go for Lethal?
1.1.3 Will I get a better chance later?
1.2 Spreading Don!!
1.2.1 Equal Power
1.2.2 Power Staircase
1.2.3 The 1 Life Exception
1.2.3.1 The Math
1.2.4 ‘Threatening’ Lethal for Board Control
1.3 Extra Remarks or Exceptions
1.3.1 Hand Read
Introduction
How the game is finished is just as important as how the game is played out in the mid-game. There have been countless times where the opponent had the perfect amount of Counter to survive your last attack, throwing a game that had the potential to be yours. Compared to attack sequencing and Don!! allocation for board control, Lethal calculations are a whole subset of knowledge that is necessary to ensure that the chances of victory are maximized.
‘Lethal’ is the term used for the killing blow on the opponent’s life to end the game. This means that the opponent is pushed to a point where they have not enough life, and Counter in hand to defend the flurry of attacks that have been established. If the spread of Don!! is miscalculated and inefficient, it allows the opponent to get away with countering less to maintain a relatively healthy amount of resources to push back in the following turns. Knowing why Don!! would be allocated in different ways when going for Lethal, and moreover, identifying opportunities to choose not to push for Lethal is key to improving this skill.
Guide
20m
Free
One Piece Fundamentals - How To Take Life(Damage)(Zoro knows how to take damage effectively)
At the GenCon TCG Tournaments in Indiana, I learned some new card games for the first time in a while. One of the games in particular, Dragon Ball Super Fusion World(a new version of the DBS card game), was a little confusing for me to wrap my head around at first. Me and Jackson Hoang were playing against each other (https://twitter.com/ClydeTCG/status/1687882080372264960?s=20) and we had no idea what was going on! Everything was Rush Zoro(all the units had rush lmao), we started with like 8 life, we were able to awaken(go super-saiyan) at like 5 life, and we had no idea what to do with all this information. I decided that I was going to take the One Piece approach of taking life/defending and managed to barely squeak out the game against Jackson, even though I had the worst deck.
I thought about that game and how I played One Piece after, and realized that how you take life is directly linked to winning or losing the game! Obviously everyone loses once they are attacked at 0 life, but an attack you decided to take damage from(or defend) at the start of the game, or at 4 life, or at 3 life, etc. may be one of the primary causes of you winning or losing that game.
Guide
9m
Free
The Ultimate One Piece Card Game Guide: Practice (ikailakai)The Ultimate One Piece Card Game Guide Section by Kai (@ikailakai on all platforms).
Outline
1.1 Practice, an Introduction
1.1.1 Aimless Games
1.1.2 Focused Practice
1.2 Practice: 1 Player
1.2.1 Seeing Both Sides of the Matchup
1.2.2 Customizing Your Practice
1.2.3 OPTCGSim
1.3 Practice: 2 Player
1.3.1 Open Hand Play
1.3.2 Key Tips for Effective Two-Player Practice
1.3.3 Utilizing Tournaments
1.4 Practice: 3 Player
1.4.1 Why Three-Player Practice Works
1.4.2 How to use Three-Player Practice
1.4.3 More Than Three Players
1.5 About Coaching
1.6 Closing