Anathema's Chains
Let's talk about pure health items, which have generally been quite ignored by players. Sometimes they just don't provide enough stats to be competitive but other times, there's just no need for more health because other items already provide a ton. We're hoping to fix up both of those areas by re-tuning pure health items and resist items in order to carve out a space for these ones. That said, we thought long and hard about Anathema's and came to the conclusion that a version of Anathema's that was strong and prevalent would be quite bad for the game. Snowballing should feel good and players should be rewarded for their success. While strong defenses (armor, health, Zhonya's Hourglass, etc.) are good, an item that specifically disempowers a targeted player and makes them weaker in all cases wasn't something we wanted to keep around
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